Material Settings have a unique name and an optional description.
Material
Material Properties - Material
Material Type - choose from Standard/Legacy/Board/Edge types.
NOTE: If you wish to create a setting to represent the Outside/Print Face, Inside/Die Face or Delamination Area of a piece of board, you must select a Board type.
If you wish to create a setting to represent the Edges of a piece of board, you must select an Edge type.
If you wish to create a setting to represent anything other than a piece of board, you should select a Standard type.
The Legacy material type is automatically assigned to legacy materials following an upgrade to Impact 2010 or later.
Colours
- Diffuse - specifies the colouration of the material under a pure white light.
- Ambient - specifies the colouration when unlit (ie when in shadow).
- Specular - specifies the colouration of reflected highlights.
- Emissive - provides self-illuminating colouration.
- Transparency - specifies the amount of transparency allocated to the material (if required).
Reflections
- Brightness - controls how bright the material will appear.
- Sharpness - controls the sharpness of reflected images.
- Metallic - adds a metallic sheen to the material.
Textures
The textures section on this page is only available for material types Board and Edge.
- Type - for material type Edge you can specify Standard, Fluted or Honeycomb.
- Direction - for material type Board you can specify the direction (Horizontal/Vertical) of any applied textures.
- Resolution - allows you to specify the resolution of any applied textures.
Textures
Material Properties - Textures
Base - an image can be specified to provide colouration.
Gloss - an image can be specified to indicate glossy areas within the material surface.
Bump - an image can be specified to simulate height variations within the material surface.
Set the required controls to suit and click OK to create a Material Library setting.