Texture Mapping

Texture Mapping - enable this option to display textures (artwork, material textures etc) within 3D scenes.

The following filtering options improve the display of textures by minimising blurring, shimmering & blocking effects. 

Bilinear filtering - reduces blockiness when on-screen polygons are scaled. 

                        3D Scene before & after Bilinear Filtering has been applied

 

Mip-mapping - increases rendering speed  & reduces jaggedness by using a hi-resolution image of a texture when an object is viewed from a close-up and a low-resolution image of the same texture when the same object is viewed from afar. Mip-mapping  helps to combat Moire patterns, and should be enabled wherever possible to prevent reflective models and mesh objects from looking over-glossy.

                            3D Scene before & after Mipmapping has been applied

 

Trilinear filtering - changes in viewing distance can result in a noticeable jump as different texture resolutions (Mipmaps) are deployed. Trilinear filtering provides additional smoothing by interpolating between Mipmaps.

 

                      3D Scene with Bilinear and Bilinear & Trilinear Filtering

 

Anisotropic filtering - reduces blurriness and preserves texture detail at extreme viewing angles.

                          3D Scene before & after Anisotropic Filtering has been applied.

 

Max. Texture Size  - this option allows you to specify the resolution of on-screen textures. Higher values will give improved detail, but you may notice slower response time. Lower values will give a quicker response at the expense of texture detail.

                          3D Scene with 256 pixels & 8192 pixels Maximum Texture Size.

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